在unity中如何高效的使用内置android方法_unity不重复显示androidjavaobject maketext-程序员宅基地

技术标签: AndroidJavaClass  Unable to convert classes into  unity中的android编程  unity调用android  CommandInvokationFailure:  AndroidJNI  

目录

AndroidJNI

AndroidJavaClass

AndroidJavaObject

简单示例:

Unity中如何正确使用AndroidJNI

apk接入中经常遇到的问题记录:

android 实用UnityAndroid功能汇总

1.如何调用Toast

2.如何调用相机拍照

3.如何调用图库选择图片

4.Unity3D调用Android功能与组件(四)——文字、图片分享到社交平台

5.应用市场打开app

6.apk 安装(调用系统默认的软件安装器进行软件安装)

7..获取android手机 wifi状态



AndroidJNI

JNI(Java Native Interface):java本地开发接口

JNI是一个协议,这个协议用来沟通java代码和外部的本地代码

AndroidJavaClass

AndroidJavaClass("全类名")  ---new一个Android原生类

AndroidJavaObject

简单示例:

//获取当前App的Activity
    public static AndroidJavaObject CurrentActive()
    {
        if (Application.platform == RuntimePlatform.Android)
            return new AndroidJavaClass("com.unity3d.player.UnityPlayer").GetStatic<AndroidJavaObject>("currentActivity");
        else
            return null;
    }
 
    //获取指定包名的Activity
    public static AndroidJavaObject GetActivity(string package_name,string activity_name)
    {
        return new AndroidJavaClass(package_name).GetStatic<AndroidJavaObject>(activity_name);
    }
    //2.获取原生类型: android.provider.Settings中的属性,以android_id为例(只要系统有写就可以)
    public string GetAndroidID()
    {
        string android_id = "NONE";
        try
        {
#if UNITY_ANDROID && !UNITY_EDITOR
            AndroidJavaClass up = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
            //new AndroidJavaClass("全类名")  ---new一个Android原生类
            AndroidJavaObject currentActivity = up.GetStatic<AndroidJavaObject>("currentActivity");
            AndroidJavaObject contentResolver = currentActivity.Call<AndroidJavaObject>("getContentResolver");
            AndroidJavaClass secure = new AndroidJavaClass("android.provider.Settings$Secure");
            //CallStatic 的使用:静态方法获取一个Android原生类型 
             android_id = secure.CallStatic<string>("getString", contentResolver, "android_id");
#endif
        }
        catch (System.Exception e)
        {
            Debug.LogError(e);
        }

        return android_id;
    }
/获取包名
	public static string getPackageName()
    {
        return CurrentActive().Call<string>("getPackageName");
    }
// UI线程中运行
	public static void RunOnUIThread(AndroidJavaRunnable r)
    {
        CurrentActive().Call("runOnUiThread", r);
    }
 
	
	//讲解:call<返回值类型>("方法名");
 
	//设置 不自动锁屏
	public static void DisableScreenLock()
    {
        //new AndroidJavaClass("全类名")  ---new一个Android原生类
        CurrentActive().Call<AndroidJavaObject>("getWindow")
            .Call("addFlags",128);
    }
	//讲解:call("方法名",参数1);
 
    // 获取内置SD卡路径
    public static string GetStoragePath()
    {
        if (Application.platform == RuntimePlatform.Android)
            return new AndroidJavaClass("android.os.Environment").CallStatic<AndroidJavaObject>("getExternalStorageDirectory").Call<string>("getPath");
        else
            return "d:/movie";
    } 

 

Unity中如何正确使用AndroidJNI

概念知识或JNI使用可参考:

https://www.cnblogs.com/rocomp/p/4892866.html

    public static string GetAndroidAseet(string filePath)
    {
        string str = "";
        try
        {
#if UNITY_ANDROID && !UNITY_EDITOR
        //取得应用的Activity
        var activity = new AndroidJavaClass("com.unity3d.player.UnityPlayer").GetStatic<AndroidJavaObject>("currentActivity");
        //从Activity取得AssetManager实例
        var assetManager = activity.Call<AndroidJavaObject>("getAssets");
 
        //打开文件流
        var stream = assetManager.Call<AndroidJavaObject>("open", filePath);
        //获取文件长度
        var availableBytes = stream.Call<int>("available");
 
        //取得InputStream.read的MethodID
        var clsPtr = AndroidJNI.FindClass("java.io.InputStream");
        var METHOD_read = AndroidJNIHelper.GetMethodID(clsPtr, "read", "([B)I");
 
        //申请一个Java ByteArray对象句柄
        var byteArray = AndroidJNI.NewByteArray(availableBytes);
        //调用方法
        int readCount = AndroidJNI.CallIntMethod(stream.GetRawObject(), METHOD_read, new[] { new jvalue() { l = byteArray } });
        //从Java ByteArray中得到C# byte数组
        var bytes = AndroidJNI.FromByteArray(byteArray);
        //删除Java ByteArray对象句柄
        AndroidJNI.DeleteLocalRef(byteArray);
        //关闭文件流
        stream.Call("close");
        stream.Dispose();
        //返回结果
        str = System.Text.Encoding.Default.GetString(bytes);
#endif
        }
        catch (System.Exception e)
        {
            Debug.LogError(e);
        }
 
        return str;
    }

apk接入中经常遇到的问题记录:

CommandInvokationFailure: Unable to convert classes into dex format.

解决方案:jar包重复(一般supportv4会有不同版本的重复,或者被其它jar包所引用)

android 实用UnityAndroid功能汇总

感谢游戏蛮牛大神(MemoryC)大部分文章只是将简单的整理备忘在这,更多Android功能请访问

附上连接地址:http://www.manew.com/thread-100075-1-1.html

 

1.如何调用Toast

a. AndroidJavaClass对应着Android里面的Java类,而AndroidJavaObject对应着Android里面实例化的对象。

b. 一定要切记C#里的String和Java的String不是一码事,所以调用Android方法时如果需要传字符串为参数时,不能直接给个字符串,应该给个Java里的String,例如 new AndroidJavaObject("java.lang.String","你想传的字符串");

c. 由于AndroidJavaClass对应的是类,所以一般用之来调用对应的类的静态变量(GetStatic<Type>)或者静态方法(CallStatic<Type>("functionName",param1,param2,....));其中的Type为返回类型,注意是Java的返回类型不是C#的,一般整型和布尔型是通用的,其他的如果不清除可以统一写返回类型为AndroidJavaObject,当然没有返回类型的不需要写Type。

d. AndroidJavaObject对应的是实例对象,所以用new方法给其初始化时要注意说明其是哪个类的实例对象。再比如刚才那个例子: AndroidJavaObject javaString=new AndroidJavaObject("java.lang.String","字符串的值");

 

private void toastText(object str){
                #if UNITY_ANDROID
                AndroidJavaClass UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
                AndroidJavaObject currentActivity= UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity");;
                AndroidJavaClass Toast = new AndroidJavaClass("android.widget.Toast");
                AndroidJavaObject context =currentActivity.Call<AndroidJavaObject>("getApplicationContext");
                currentActivity.Call("runOnUiThread", new AndroidJavaRunnable(() => {
                        AndroidJavaObject javaString = new AndroidJavaObject("java.lang.String", str.ToString());
                        Toast.CallStatic<AndroidJavaObject>("makeText", context, javaString, Toast.GetStatic<int>("LENGTH_SHORT")).Call("show");
                }
                ));
                #endif
        }
private void toastText(object str){
                #if UNITY_ANDROID
                AndroidJavaClass UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
                AndroidJavaObject currentActivity= UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity");;
                AndroidJavaClass Toast = new AndroidJavaClass("android.widget.Toast");
                AndroidJavaObject context =currentActivity.Call<AndroidJavaObject>("getApplicationContext");
                currentActivity.Call("runOnUiThread", new AndroidJavaRunnable(() => {
                        AndroidJavaObject javaString = new AndroidJavaObject("java.lang.String", str.ToString());
                        Toast.CallStatic<AndroidJavaObject>("makeText", context, javaString, Toast.GetStatic<int>("LENGTH_SHORT")).Call("show");
                }
                ));
                #endif
        }

2.如何调用相机拍照

注意:

(1) 由于当时写教程用的Unity版本比较低,一些码友遇到Application.bundleIdentifier报错。在.x和Unity2017、Unity2018版本中,该变量Application.identifier,请注意。另外,方法名中的object photoname已改为string photoname,一般情况无任何影响。

(1)、使用该方法拍完照后自动保存到sd卡下的/Android/data/应用签名/photoName.jpg,其中photoName为调用该方法的String类型传入参数,应用签名一般为com.company.product
(2)、上面的注释应该很清楚了,学过Android开发的应该都能看懂这些代码,看不懂的直接用就行。
(3)、跟用混合开发调用摄像头的区别:该方法暂时不能使用startActivityForResult()方法进行回调,略遗憾。如果您有较好的解决方案,
如果需要startActivityForResult()方法进行回调请参考http://www.manew.com/thread-101810-1-1.html

 

private void takePhoto(string photoname){
        #if UNITY_ANDROID
        //Init AndroidJavaClass
        AndroidJavaClass UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");;
        AndroidJavaClass Intent = new AndroidJavaClass ("android.content.Intent");
        AndroidJavaClass MediaStore=new AndroidJavaClass("android.provider.MediaStore");
        AndroidJavaClass Uri = new AndroidJavaClass ("android.net.Uri");
        AndroidJavaClass Environment = new AndroidJavaClass ("android.os.Environment");
        //获取当前Activity
        AndroidJavaObject currentActivity= UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
        //相当于Intent intent=new Intent(MediaStore.ACTION_IMAGE_CAPTURE);
        AndroidJavaObject intent=new AndroidJavaObject("android.content.Intent",MediaStore.GetStatic<AndroidJavaObject>("ACTION_IMAGE_CAPTURE"));
         
        //获取sd卡路径,相当于String sdPath= Environment.getExternalStorageDirectory().getAbsolutePath();
        AndroidJavaObject sdPath=new AndroidJavaObject("java.lang.String",Environment.CallStatic<AndroidJavaObject>("getExternalStorageDirectory").Call<AndroidJavaObject>("getAbsolutePath"));
        //将路径转化为java String
        AndroidJavaObject img_path=new AndroidJavaObject("java.lang.String","/Android/data/"+Application.bundleIdentifier+"/files/"+photoname+".jpg");
        //相当于img_path=sdPath+img_path;
        img_path=sdPath.Call<AndroidJavaObject>("concat",img_path);
        //相当于File targetImgFile=new File(img_path);
        AndroidJavaObject targetImgFile=new AndroidJavaObject("java.io.File",img_path);
        //相当于intent.putExtra(MediaStore.EXTRA_OUTPUT,Uri.fromFile(targetImgFile));
        intent.Call<AndroidJavaObject> ("putExtra",MediaStore.GetStatic<AndroidJavaObject>("EXTRA_OUTPUT"),Uri.CallStatic<AndroidJavaObject>("fromFile",targetImgFile));
        currentActivity.Call ("startActivity",intent);
 
        #endif
}

3.如何调用图库选择图片

private void selectPic(object str){
        #if UNITY_ANDROID
        //Init AndroidJavaClass
        AndroidJavaClass UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");;
        AndroidJavaClass Intent = new AndroidJavaClass ("android.content.Intent");
        AndroidJavaClass MediaStore=new AndroidJavaClass("android.provider.MediaStore");
        AndroidJavaClass Uri = new AndroidJavaClass ("android.net.Uri");
        AndroidJavaClass Environment = new AndroidJavaClass ("android.os.Environment");
        //获取当前Activity
        AndroidJavaObject currentActivity= UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
        //相当于Intent intent=new Intent(MediaStore.ACTION_GET_CONTENT);
        AndroidJavaObject intent=new AndroidJavaObject("android.content.Intent",Intent.GetStatic<AndroidJavaObject>("ACTION_GET_CONTENT"));
        //把C#里的字符串"image/*"转化成Java的String
        AndroidJavaObject jstr_type=new AndroidJavaObject("java.lang.String","image/*");
        //相当于intent.setType("image/*");
        intent.Call<AndroidJavaObject> ("setType",jstr_type);
        //相当于intent.putExtra("return-data",true);
        intent.Call<AndroidJavaObject> ("putExtra",new AndroidJavaObject("java.lang.String","return-data"),true); 
        currentActivity.Call ("startActivity",intent);
        #endif
}

选中图片后无法回调解决方案

#if UNITY_ANDROID
        AndroidJavaClass UnityPlayer ;
        AndroidJavaClass Intent;
        AndroidJavaClass MediaStore;
        AndroidJavaClass Uri;
        AndroidJavaClass Environment;
        AndroidJavaClass Log;
         
        AndroidJavaObject currentActivity;
#endif
 
 
private void selectPic(){
        #if UNITY_ANDROID
        //init AndroidJavaClass 
        UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");;
        Intent = new AndroidJavaClass ("android.content.Intent");
        MediaStore=new AndroidJavaClass("android.provider.MediaStore");
        Uri = new AndroidJavaClass ("android.net.Uri");
        Environment = new AndroidJavaClass ("android.os.Environment");
        Log = new AndroidJavaClass ("android.util.Log");
 
        //获取当前Activity
        currentActivity= UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
        //给当前的activity添加回调监听
        UniActivityListener listener=new UniActivityListener();
        listener.onActivityResultListener=onActivityResult;
        currentActivity.Call("setListener",listener);
        //下面开始调用选择图片
        AndroidJavaClass Media = new AndroidJavaClass ("android.provider.MediaStore$Images$Media");
        AndroidJavaObject intent=new AndroidJavaObject("android.content.Intent",Intent.GetStatic<AndroidJavaObject>("ACTION_PICK"),Media.GetStatic<AndroidJavaObject>("EXTERNAL_CONTENT_URI"));
        intent.Call<AndroidJavaObject>("setDataAndType",Media.GetStatic<AndroidJavaObject>("EXTERNAL_CONTENT_URI"),new AndroidJavaObject("java.lang.String","image/*"));
        currentActivity.Call ("startActivityForResult",intent,1);
        //执行到这里之后,就等选择完之后自动执行onActivityResult了
        #endif
}
#if UNITY_ANDROID
private void onActivityResult(int requestCode, int resultCode, AndroidJavaObject data){
        if (resultCode != -1) {
                Debug.Log ("resultCode != RESULT_OK");
                return;
        }
        //requestCode就是你调用currentActivity.Call ("startActivityForResult",intent,1);时的最后面那个常数
        if (requestCode == 1) {
                Debug.Log ("resultCode == RESULT_OK");
                AndroidJavaObject uri = data.Call<AndroidJavaObject> ("getData");
                AndroidJavaClass VERSION=new AndroidJavaClass("android.os.Build$VERSION");
                int version = VERSION.GetStatic<int> ("SDK_INT");
                AndroidJavaObject path;
                if (version >= 19) {
                        path = handleImageOnKikKat (uri);
 
                } else {
                        path=handleImageBeforeKitKat (uri);
                }
                byte[] pathByte = path.Call<byte[]> ("getBytes");
 
                String pathStr =System.Text.Encoding.Default.GetString(pathByte);
                //****让路******
                                                                                    
                           pathStr就是你们想要的选择的图片路径了                    
                                                                                    
                //****让路******
        }
}
 
private AndroidJavaObject handleImageOnKikKat(AndroidJavaObject uri){
        AndroidJavaClass DocumentsContract = new AndroidJavaClass ("android.provider.DocumentsContract");
        AndroidJavaObject imgPath = null;
        if (DocumentsContract.CallStatic<bool> ("isDocumentUri", currentActivity, uri)) {
                AndroidJavaObject docID = DocumentsContract.CallStatic<AndroidJavaObject>("getDocumentId",uri);
                if (uri.Call<AndroidJavaObject> ("getAuthority").Call<bool> ("equals", new AndroidJavaObject ("java.lang.String", "com.android.providers.media.documents"))) {
                        AndroidJavaObject id = docID.Call<AndroidJavaObject[]> ("split",new AndroidJavaObject ("java.lang.String",":"))[1];
                        AndroidJavaObject selection = new AndroidJavaObject ("java.lang.String", "_id=").Call<AndroidJavaObject> ("concat",id);
 
                        AndroidJavaClass Media = new AndroidJavaClass ("android.provider.MediaStore$Images$Media");
                        imgPath = getImagePath (Media.GetStatic<AndroidJavaObject>("EXTERNAL_CONTENT_URI"),selection);
                }else if((new AndroidJavaObject ("java.lang.String","com.android.providers.downloads.documents")).Call<bool>("equals",uri.Call<AndroidJavaObject>("getAuthority"))){
                        AndroidJavaClass ContentUris = new AndroidJavaClass ("android.content.ContentUris");
                        AndroidJavaClass Long = new AndroidJavaClass ("java.lang.Long");
                        AndroidJavaObject contentUri = ContentUris.CallStatic<AndroidJavaObject> ("withAppendedId",Uri.CallStatic<AndroidJavaObject>("parse",new AndroidJavaObject ("java.lang.String", "content://downloads/public_downloads")),Long.CallStatic<AndroidJavaObject>("valueOf",docID));
                        imgPath = getImagePath(contentUri,null);
                }
        }else if((new AndroidJavaObject ("java.lang.String","content")).Call<bool>("equals",uri.Call<AndroidJavaObject>("getScheme"))){
                imgPath = getImagePath(uri,null);
        }
        return imgPath;
}
 
private AndroidJavaObject handleImageBeforeKitKat(AndroidJavaObject uri){
        AndroidJavaObject imagePath = getImagePath(uri,null);
        return imagePath;
}
 
private AndroidJavaObject getImagePath(AndroidJavaObject uri, AndroidJavaObject seletion){
        AndroidJavaObject path = null;
        AndroidJavaObject cursor =currentActivity.Call<AndroidJavaObject>("getContentResolver").Call<AndroidJavaObject>("query",uri,null,seletion,null,null);
        if (cursor != null){
                if (cursor.Call<bool>("moveToFirst")) {
                        AndroidJavaClass Media = new AndroidJavaClass ("android.provider.MediaStore$Images$Media");
                        path = cursor.Call<AndroidJavaObject>("getString",cursor.Call<int>("getColumnIndex",new AndroidJavaObject("java.lang.String","_data")));//TODO:
                }
                cursor.Call("close");
        }
        return path;
}
#endif

UniActivityListener.cs

using UnityEngine;
using System.Collections;
 
public class UniActivityListener : AndroidJavaProxy {
 
        public delegate void ActivityResultDelegate(int requestCode, int resultCode, AndroidJavaObject data);
        public ActivityResultDelegate onActivityResultListener;
 
        public UniActivityListener():base("com.unity3d.player.UnityActivityListener"){
                 
        }
 
        public void onActivityResult(int requestCode, int resultCode, AndroidJavaObject data)
        {
                if (onActivityResultListener != null) {
                        onActivityResultListener (requestCode, resultCode, data);
                }
        }
}

4.Unity3D调用Android功能与组件(四)——文字、图片分享到社交平台

实例化AndroidJavaClass那一段代码最好放在 onAwake(){}里面或者onStart(){}里面执行,或者自己写一个函数。不能直接放到类里面。切记!!!

#if UNITY_ANDROID
//定义AndroidJavaClass变量
AndroidJavaClass UnityPlayer;
AndroidJavaClass Intent;
AndroidJavaClass Uri;
AndroidJavaClass Environment;
#endif
 
#if UNITY_ANDROID
//实例化AndroidJavaClass变量
UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
Intent = new AndroidJavaClass ("android.content.Intent");
Uri = new AndroidJavaClass ("android.net.Uri");
Environment = new AndroidJavaClass ("android.os.Environment");
#endif
//分享文字                
private void shareText(string text){
        Debug.Log ("share text");
        #if UNITY_ANDROID
 
        AndroidJavaObject currentActivity = UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
 
        AndroidJavaObject jstr_type=new AndroidJavaObject("java.lang.String","text/plain");
        AndroidJavaObject jstr_content=new AndroidJavaObject("java.lang.String",text.ToString());
 
 
        AndroidJavaObject intent = new AndroidJavaObject ("android.content.Intent",Intent.GetStatic<AndroidJavaObject>("ACTION_SEND"));
        intent.Call<AndroidJavaObject> ("setType",jstr_type);
        intent.Call<AndroidJavaObject> ("putExtra",Intent.GetStatic<AndroidJavaObject>("EXTRA_TEXT"),jstr_content); 
 
        currentActivity.Call ("startActivity",intent);
        #endif
}
 
//分享图片,picName包含.jpg或者.png
private void sharePicture(string picName){
        Debug.Log ("share picture");
        #if UNITY_ANDROID
 
        AndroidJavaObject currentActivity = UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
 
        AndroidJavaObject jstr_type=new AndroidJavaObject("java.lang.String","image/*");
        AndroidJavaObject jstr_content=new AndroidJavaObject("java.lang.String",picName.ToString());
 
 
        AndroidJavaObject sdPath=new AndroidJavaObject("java.lang.String",Environment.CallStatic<AndroidJavaObject>("getExternalStorageDirectory").Call<AndroidJavaObject>("getAbsolutePath"));
        AndroidJavaObject img_path=new AndroidJavaObject("java.lang.String","/Android/data/"+Application.bundleIdentifier+"/files/"+picName);//将路径转化为java String
 
 
        img_path=sdPath.Call<AndroidJavaObject>("concat",img_path);
//                Log.CallStatic<int>("v", jstr_content,img_path);
 
        AndroidJavaObject img_file=new AndroidJavaObject("java.io.File",img_path);//等效于File img_file=new File(img_path);
        if(img_file.Call<bool>("exists")){
                AndroidJavaObject intent = new AndroidJavaObject ("android.content.Intent",Intent.GetStatic<AndroidJavaObject>("ACTION_SEND"));
                intent.Call<AndroidJavaObject> ("setType",jstr_type);
                intent.Call<AndroidJavaObject> ("putExtra",Intent.GetStatic<AndroidJavaObject>("EXTRA_TEXT"),jstr_content); 
                intent.Call<AndroidJavaObject> ("putExtra",Intent.GetStatic<AndroidJavaObject>("EXTRA_STREAM"),Uri.CallStatic<AndroidJavaObject>("fromFile",img_file));
         
                currentActivity.Call ("startActivity",intent);
        }else{
                Debug.Log("picName.ToString()+" Not Exists");
        }
        #endif
}

5.应用市场打开app

 appid为bundleIdentifier的值,一般为“com.公司名.应用名”如果是本应用,可用 Application.bundleIdentifier 来获取。
  如果应用正在研发,还没有投放到应用市场上,可用新浪微博的appid即“com.sina.weibo”来测试

//appid为bundleIdentifier的值,如果是本应用,可用 Application.bundleIdentifier 来获取。
//如果应用正在研发,还没有投放到应用市场上,可用新浪微博的appid即“com.sina.weibo”来测试
private void openAPPinMarket(string appid){
         
        #if UNITY_ANDROID
        //init AndroidJavaClass
        AndroidJavaClass UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");;
        AndroidJavaClass Intent = new AndroidJavaClass ("android.content.Intent");
        AndroidJavaClass Uri = new AndroidJavaClass ("android.net.Uri");
         
        // get currentActivity
        AndroidJavaObject currentActivity = UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
 
        AndroidJavaObject jstr_content=new AndroidJavaObject("java.lang.String","market://details?id="+appid);
 
        AndroidJavaObject intent = new AndroidJavaObject ("android.content.Intent",Intent.GetStatic<AndroidJavaObject>("ACTION_VIEW"),Uri.CallStatic<AndroidJavaObject>("parse",jstr_content));
 
        currentActivity.Call ("startActivity",intent);
        #endif
}

6.apk 安装(调用系统默认的软件安装器进行软件安装)

使用APKInstall.getInstance().installAPP(path);调用,其中path是apk文件的本地路径,string类型,包含.apk后缀名。

安装时提示“应用解析错误”,请确保路径正确

而且如果.apk是放在sd卡下的,请在AndroidMenifest.xml添加读写SD卡权限或者在发布应用的时候(Build Settings——>Other Settings)把WritePermission选为External。当然,如果你把.apk放在手机内存则不需要设置,放在/Assets/StreamingAssets/目录下更好

using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
/// <summary>
/// APK install.
/// 使用方法:
/// <1>该脚本不需要继承MonoBehavior;
/// <2>直接用APKInstall.getInstance().installAPP(path);就可以
/// </summary>
public class APKInstall {
        private static APKInstall instance;
 
        private AndroidJavaClass UnityPlayer;
        private        AndroidJavaClass Intent;
        private        AndroidJavaClass Uri;
 
        private AndroidJavaObject currentActivity;
 
        public static APKInstall GetInstance(){
                if (instance == null) {
                        instance = (APKInstall)Activator.CreateInstance(typeof(APKInstall),true);
                        instance.initProxy ();
                }
                return instance;
        }
 
        private void initProxy (){
                #if UNITY_ANDROID
                UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
                Intent = new AndroidJavaClass ("android.content.Intent");
                Uri = new AndroidJavaClass ("android.net.Uri");
                #endif
        }
 
        //path为.apk文件的完整路径
        public void installAPP(string path){
                #if UNITY_ANDROID
                currentActivity= UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
                AndroidJavaObject intent=new AndroidJavaObject("android.content.Intent",Intent.GetStatic<AndroidJavaObject>("ACTION_VIEW"));
                intent.Call<AndroidJavaObject>("setDataAndType",Uri.CallStatic<AndroidJavaObject>("fromFile",new AndroidJavaObject("java.io.File",new AndroidJavaObject("java.lang.String",path))),new AndroidJavaObject("java.lang.String","application/vnd.android.package-archive"));// "application/vnd.android.package-archive"
                currentActivity.Call ("startActivity",intent);
                #endif
        }
}

 

 

7.获取android手机 wifi状态

using UnityEngine;
using System.Collections;
public class WIFIState {
 
        const int WIFI_STATE_DISABLED = 1;
 
        const int WIFI_STATE_ENABLED = 3;
 
        const int WIFI_STATE_DISABLING = 0;
 
        const int WIFI_STATE_ENABLING = 2;
 
        public static string getWIFIState(){
                string stateString = "WIFI_STATE_UNKNOWN";
                #if UNITY_ANDROID
                AndroidJavaClass UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
                AndroidJavaObject currentActivity= UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
                AndroidJavaObject wifiManager=currentActivity.Call<AndroidJavaObject>("getSystemService",new AndroidJavaObject("java.lang.String","wifi"));
                if(wifiManager != null){
                        int wifiState = wifiManager.Call<int>("getWifiState");
                        switch(wifiState){
                        case WIFI_STATE_DISABLED:
                                Debug.Log("WIFI:DISABLED");
                                stateString = "WIFI_STATE_DISABLED";
                                break;
                        case WIFI_STATE_DISABLING:
                                Debug.Log("WIFI:DISABLING");
                                stateString = "WIFI_STATE_DISABLING";
                                break;
                        case WIFI_STATE_ENABLED:
                                Debug.Log("WIFI:ENABLED");
                                stateString = "WIFI_STATE_ENABLED";
                                break;
                        case WIFI_STATE_ENABLING:
                                Debug.Log("WIFI:ENABLING");
                                stateString = "WIFI_STATE_ENABLING";
                                break;
                        }
                }
                #endif
                return stateString;
        }
}

8.通过包名唤醒其它应用

        string pkgName = "com.company.product";
        using (AndroidJavaClass jcPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer")) {
            using (AndroidJavaObject joActivity = jcPlayer.GetStatic<AndroidJavaObject>("currentActivity")) {
                using (AndroidJavaObject joPackageManager = joActivity.Call<AndroidJavaObject>("getPackageManager")) {
                    using (AndroidJavaObject joIntent = joPackageManager.Call<AndroidJavaObject>("getLaunchIntentForPackage", pkgName)) {
                        if (null != joIntent) {
                            joActivity.Call("startActivity", joIntent);
                        }
                    }
                }
            }
        }
    }
    

 

版权声明:本文为博主原创文章,遵循 CC 4.0 BY-SA 版权协议,转载请附上原文出处链接和本声明。
本文链接:https://blog.csdn.net/osuckseed/article/details/84940618

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